Using Rive, I designed and built this interactive sword selection menu.
The system uses data binding to drive three view model instances: storm, fire, and ice. Each view model exposes color properties for gems, grips, and background elements, along with artboard-level properties that control instance-specific visual effects.
All design and animation were created directly in Rive. Sound effects were sourced from Pixabay, refined in Adobe Audition, and integrated through Rive’s event system to provide responsive audio feedback.

Checkout the interactive file → Interactive Rive File
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