This project features an interactive sword selection interface, designed to demonstrate how motion systems can enhance user engagement and elevate product interaction. Built in Rive, the experience uses three dynamic view models — Storm, Fire, and Ice — each controlling gem, grip, and background properties along with artboard-level effects to create unique and responsive visuals.
All design, animation, and system logic were developed directly in Rive, forming a scalable framework for interactive UI motion. Audio feedback was integrated through Rive’s event system, with sound assets carefully refined in Adobe Audition to reinforce user interaction and provide a tactile, immersive experience. This project highlights my ability to combine creative motion design, interactive systems, and audio integration at a senior level.