I developed a custom Pong prototype in Unity using C#, designed to rapidly validate a lightweight gameplay loop while testing Rive event integration for menus. Animation-driven triggers were implemented to signal game state transitions and initiate play, creating a seamless interactive experience that blends motion design with functional gameplay mechanics.
The prototype is embedded above via an HTML5 iframe and can be played directly on itch.io through the widget. This project highlights my ability to combine senior-level technical execution, interactive motion design, and prototyping for digital experiences. It is best experienced on a computer to fully appreciate the interactive elements and motion systems in action. 
You can test out the prototype below:

Rive event systems shown in action communicating with C# to initial gameplay.