I collaborated on a puzzle-platformer prototype, rigging and animating a character originally designed by Katie Clark. Using Unity, I carefully integrated animation state machines with a custom character controller, ensuring smooth, responsive motion that fully supports gameplay mechanics and player interaction throughout the prototype.
This project highlights my ability to combine advanced animation techniques, interactive design, and technical execution to deliver polished, production-ready character systems. It demonstrates senior-level expertise in Unity animation pipelines, character rigging, and creating engaging, dynamic motion for game prototypes.